naxero.blogg.se

Mark of the ninja remastered differences
Mark of the ninja remastered differences






mark of the ninja remastered differences

343 tried for 2+ games and 6+ years to make their own Halo and it never worked. Whatever "new air" 343 tried to breath into the series was not only unnecessary, but entirely contrary. Entirely the opposite really, late 2000s/early 2010s was the absolute height of Halo in terms of popularity. It's not like when Halo 3, Reach or 4 came out that Halo was a stale series. It's just circumstance that Bungie is the one who laid the ground work. It's not about "you have to be EXACTLY like Bungie!" it's about making Halo continue to look, play, sound, etc. That is the exact problem 4 & 5 suffer from. If you'd like, look up weapon sounds comparison between the Halos, they made changes for the sake of change and nothing more and it's so painfully obvious looking back now that 343 wanted to make their own game that just so happens to be called "Halo", instead of a game that actually was it's sequel. Not to mention actual gameplay changes, but I digress.ģ43 changed as much as they could about Halo with 4 (and to some continuance with 5).

mark of the ninja remastered differences

Most of the sound design and music suffers from this exact same issue as well. MP Spartan's also look like plastic toys, with armor that is so generic sci-fi it's ridiculous. Enemies particularly are made primarily to look pretty to fight/kill but aren't actually fun. Forerunner weapons, architecture and enemies are overdesigned. All Forerunner buildings in 4 look like shiny plastic. I've had untold amount of arguments with friends and people on the internet around release about it. Halo 4's artstyle was most definitely disliked on release.








Mark of the ninja remastered differences